This message was edited 2 times. So here I am, complaining about a freebie, but hey, that's the state this world is in. Yeah, I'm still in 32bit for now because I have a handful of plugins that are still stuck at 32bit. You can route out to separate Aux's and of course make use of Logic's great mixer options to really shape the kit how you want, i've been really enjoying the free version. It sounds great but it might be nice to be able to dial that back a little more. From what I've read, the Step Editor is basically the new version of Hyper Editor.
So it's inconsistent for sure. I'm completely new to this. But i think it's really already around the corner. Do you run S1 32 bit? Was working solidly for about 40 minutes. To apply the groove quantize, move back to our original drum sequence and from its dropdown Quantize list select the setting that corresponds with your newly created Groove Template.
Other than that i don't know what it could be. The key point, though, is to delete the hi-hat whenever the snare occurs, as a real drummer would be alternating between their left and right hands to play such a fast-moving pattern. Just adding that sample in underneath, which can take seconds, with this feature, you can make a huge improvement to the overall quality of your mixes. But hey, you would not book Lars Ulrich of Metallica to play drums on your traditional Jazz album, so who would you ask a sample set that is so obviously built to rock to do it either? Link:- Although it mentions ilok on the page that you click through, you don't need it for the free version, when you fill the form in you are taken direct to downloads page. If anyone can help, I'd really appreciate it.
It was quite difficult to get a super tight Hat groove. It is their first own player though, am i right? I was just working in a session with Superior Drummer. You will need to either rename the version you have now and reinstall the 32 bit version. So in here, the transients on here, as the snare hit. Everything a growing audio professional could need. This message was edited 2 times.
Right out of the gate the drums sound big and powerful and in a Rock or Metal track they are going to sit in just fine after a little tweaking. I am still getting way too many crashes. And then what you can do is just go into this and play with the velocity a bit if you want to. To start with, try moving some of the bass drum hits around so that you can explore a different feel — in this case, moving the kick drum away from the second downbeat. If we take a look at that, we see our sample here.
Alternatively, consider applying the Humanizing process several times, with successive iterations becoming increasingly random. The only unusual thing is once you open the plugin for the first time you have to manually link to the drum library. Now reduce the velocity, using either the Velocity tool or the Velocities option as part of Hyper Draw found at the bottom of the Piano Roll Editor. Welcome and enjoy the community! Another problem which I haven't quite solved is that the dynamics are wrong. This message was edited 1 time.
However, for some reason, the Step Editor seems to be missing from my copy of the program. Add some additional ghost notes to increase the note density slightly. That will create some space for your vocal. Now what I could do is give you a blow by blow, page by page walk through of the new and improved user interface, which is very nice by the way. The new Deluxe 2 kits are very nice. We might want a bit less crack. .
Oh well, you can't just have anything i guess. So maybe it'll be of use to some folks. But at the end of the day the sound is the only thing which counts. There are plenty of new and original drums to choose from and in total we get 77 Snares, 84 Kicks, 58 Toms, 11 Hi-Hats, 14 Crashes, 6 Rides, 4 Splashes, 3 Chinas, 9 Percussion Instruments including 1 Clap, 1 Tambourine and the all important Cowbell. Which plugins are those which hinder you to switch over to 64 bit, may i ask? Drums are simple, hit it in the middle of the drum and be able to change the velocity we hit it at. One of the key qualities of a realistic drum sequence is the use of velocity, which helps to define the accents within the rhythm as well as mimicking the natural way in which a drummer hits certain parts of the bar louder than others. I recently installed Steven Slate Drums 4 and Logic isn't finding it.
I recently upgraded from Logic Pro X from the previous version, and I'm trying to familiarize myself with drum programming in the new program with Steven Slate Drums. If you do enjoy this video, be sure to check out the full course. I really dig it though. Here we have access to all the tweakable stuff for each drum or cymbal. Then you still have the dynamics of the mic, but you get the body, or the crack, or the overall quality of the snare sample, and again, same for the kick. We may occasionally make exceptions regarding promotion of free content that is valuable to the majority of users, at moderator discretion.
I'm not getting any sound out of the crash 1 cymbal. Just send them to a pre-configured mix-group that is sidechained to your lead vocals. I posted on Gearslutz about it, and Steven replied that it's entirely possible in a future update. Now, this feature for Logic Pro makes it really easy to do this. Then we could try something slightly different. I've looked in my components file and it's there, but Logic doesn't see it. It works for me with 90 % of 32 bit plugins i have.